Your AI companion for creating Roblox games. BerryBlox bridges Blender and Roblox Studio.

The countdown marks our launch target.
BerryBlox is preparing to launch. Demos are illustrative.

Launch target:

Clock updates when this page is ready.

Platforms and AI access

Windows

Windows only. Blender and Roblox Studio are required as separate downloads.

OpenAI

Use your own qualifying subscription or API key.

Anthropic

Use your own qualifying subscription or API key.

Provider subscriptions and API usage are purchased separately from BerryBlox. Available options depend on the provider and supported integration.

BerryBlox is independent and is not affiliated with, sponsored by, or endorsed by Microsoft, OpenAI, or Anthropic. All third-party trademarks belong to their respective owners.

Good games feel good.

A little preview of the details. Try the inventory, a quest, or an upgrade.

Your idea.
15 helpers. One game.

From the first spark to the next useful change. Meet the specialists, explore the process, and keep the final say.

ONE IDEA. FIFTEEN CONNECTED HELPERS.

Your lead brings the whole team together.

Fourteen specialties. Focused conversations. One shared direction.

WorldDraft returned

Three roofs connected. Shortcut marked.

MarketDistrict
Buttons & menusDraft returned

Thumb-safe HUD ready for review.

CourierHUD
Game rulesDraft returned

Reward guard added. Repeat touch checked.

Checkpoint.luau
Game checksDraft returned

Repeat reward caught. Fix queued for rerun.

Review checklist
Game itemsDraft returned

Crate and flag silhouettes are ready.

DeliveryKit
CharactersDraft returned

Courier proportions and colors drafted.

BerryCourier
MovementDraft returned

Jump arc and landing timing tuned.

Movement.luau
BerryBlox•••
Your leadThe whole idea, in view
YOUR NEXT GAME

A rooftop racing game with checkpoints, shortcuts, and collectible berries.

Read by your lead

Let’s make one great delivery route. I’ll connect every specialty and keep the brief together.

14/14briefs delivered14/14drafts returned
World, art & characters
Rules, rewards & play
Review, safety & saves

Every reply is connected. The reward fix goes through review before your first draft.

Your direction stays at the center
QuestsDraft returned

First mission and route prompts drafted.

FirstDelivery
Game soundsDraft returned

A bright reward chime is arranged.

CourierAudio
Cool effectsDraft returned

A short berry sparkle is composed.

CheckpointFX
RewardsDraft returned

Route bonus and berry rewards balanced.

RouteRewards
Fair playDraft returned

Server distance and claim checks drafted.

ClaimValidation
Save progressDraft returned

Shortcut progress and return flow mapped.

PlayerProgress
Play togetherDraft returned

Separate player claim paths reviewed.

PlayerClaims
01 / 09
Illustrative workflow · scenes and test results are demonstrations
Comparison paused.
THE SAME IDEA. A DIFFERENT CONVERSATION.

Less chasing. More creating.

Watch the context move from one prompt to a whole team.

Rooftop delivery game

Illustrative timeline · simulated clocks, not measured build times.

Without BerryBlox

You carry every handoff.

Simulated · hr / min
  1. You

    Make a rooftop delivery game. Use my Obsidian knowledge base for the movement rules, art direction, and saved project context.

  2. Assistant

    Share the relevant notes and I can sketch a first route.

  3. You

    Here is the brief again: short rooftop runs, generous jumps, no combat. Plan the UI before building the delivery system.

  4. Assistant

    Draft HUD and route ready. Where should the delivery counters go?

  5. You

    Keep the route hint above the joystick. Place counters on the wide roofs; leave clear space around each landing.

  6. Assistant

    Counters placed. The new HUD overlaps the jump button on a small screen.

  7. You

    Reduce the HUD and restore the touch layout from my notes. The parcel also clips through the checkpoint sign.

  8. Assistant

    HUD spacing corrected. I moved the parcel, but the checkpoint now triggers twice.

  9. You

    Please keep the accepted placement. Add a server-side checkpoint guard, then check saving and two-player deliveries.

  10. Assistant

    Guard added. The first delivery passes; reconnecting still restores the old checkpoint.

  11. You

    Update the saved checkpoint, keep the earlier UI fixes, and retest the full route. I’ll review the next draft.

Context travels through you
BriefLayoutUI fixesRetest

Notes → prompt → answer → corrections → repeat

Preparing the next retest

With BerryBlox

One brief. A connected team.

Simulated · hr / min
  1. You

    A rooftop delivery game. Bright little city, satisfying jumps, easy to play with friends.

  2. Lead

    Thinking through the route, shared context, and dependencies…

  3. Lead

    One brief for all 14 specialists. Rules, UI, world, items, and characters first; movement, quests, audio, effects, and rewards next; then fairness, saves, multiplayer, and checks.

  4. World

    Wide landing roofs. Counters sit clear of the route.

  5. Buttons & menus

    Compact HUD, with room for touch controls.

  6. Game items

    Parcel grip and checkpoint props are aligned.

  7. Characters

    Courier scale and silhouette match the city.

  8. Game rules

    Delivery rewards and checkpoint guards are server-side.

  9. Movement

    Jump timing matches the planned roof gaps.

  10. Quests

    First delivery teaches the route one stop at a time.

  11. Game sounds

    A short arrival cue, with separate volume controls.

  12. Cool effects

    A small parcel sparkle keeps the landing visible.

  13. Rewards

    First-run rewards checked against the shared plan.

  14. Fair play

    Duplicate deliveries rejected by the server.

  15. Save progress

    Checkpoint state now survives reconnecting.

  16. Play together

    Two couriers keep separate parcels and rewards.

  17. Game checks

    Found a small-screen HUD overlap. UI corrected; example check rerun.

  18. Lead

    Your reviewed draft is ready to inspect. The route, fixes, and handoff notes stay together. Your feedback sets the next step.

15 berry helpersAll handoffs complete
  • Lead
  • Rules
  • UI & menus
  • World
  • Items
  • Characters
  • Movement
  • Quests
  • Sound
  • Effects
  • Rewards
  • Fair play
  • Saves
  • Multiplayer
  • Checks

Up to 5 in this example · your plan controls concurrency.

Draft ready for your review
  1. The same idea
  2. A shared brief
  3. Specialists pick up
  4. Connected handoffs
  5. Checks & corrections
  6. Your review

Your direction. Your final review.

Register for launch

Registration prepares your account for launch. No software access yet.

Good questions.
Clear answers.

Everything you need to know before your next idea takes shape.
What is BerryBlox?
A creator-led AI workflow for Roblox development. The vision is one place to describe your idea, coordinate specialists, and shape the code, worlds, interfaces, and assets that make your game yours.
Can I build a game here today?
No. BerryBlox has not launched, and there is no free product tier. You can register before launch and explore illustrative previews. The countdown is our launch target; registration and plan review do not unlock the software or start a subscription.
How do I connect my AI provider?
Use your own qualifying subscription or API key. Provider subscriptions and API usage are purchased separately from BerryBlox. Available options depend on the provider and supported integration. Model compatibility and workspace availability must be verified before access opens. This website does not collect your provider credentials.
How do the plans work?
All paid plans include the fifteen-specialist roster. Editions, simultaneous tasks and studio tools differ. Starter: $19 billed monthly, $51.30 billed every 3 months, or $182.40 billed annually; 1 agent at once per game. Creator: $49 billed monthly, $132.30 billed every 3 months, or $470.40 billed annually; 3 agents at once per game. Pro: $99 billed monthly, $267.30 billed every 3 months, or $950.40 billed annually; 5 agents at once per game. Studio: $250 billed monthly, $675 billed every 3 months, or $2,400 billed annually; 15 agents at once per game. Save 10% with 3-month billing or 20% with annual billing versus monthly payments; longer periods are paid upfront. Use your own qualifying subscription or API key. Provider subscriptions and API usage are billed separately. BerryBlox has not launched. There is no free product tier. These are planned paid subscriptions; registration does not unlock software access. . Review plan details without signing in.
Who stays in control of my game?
You do. The intended workflow takes a brief to a lead, brings the specialist agents into the same plan, and returns the work for your review. Testing comes before shipping. BerryBlox is independent and is not affiliated with Roblox Corporation.